The overall gameplay of Blue Shift does not significantly differ from that of Half-Life: players are required to navigate through the game’s levels, fight hostile non-player characters and solve a variety of puzzles to advance. Many reviewers were critical of the short length and lack of new content, although the new graphics were praised.Īs an expansion pack for Half-Life, Blue Shift is a first-person shooter. Blue Shift also includes a graphics pack that upgrades the Half-Life models and textures.īlue Shift received mixed reviews. Players control security guard Barney Calhoun, employed by the Black Mesa Research Facility, who must fight his way to safety during an alien invasion. It was released on Steam on August 24, 2005.Īs with Gearbox’s previous expansion pack, Opposing Force (1999), Blue Shift returns to the setting and events of Half-Life, but portrays the story through the eyes of another character. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product on Jfor Windows. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. It was developed by Gearbox Software with Valve and published by Sierra On-Line. Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). This port does currently suffer from long pauses during level loading, saving and loading due to slow file operations. Support for Opposing Force and Blue Shift expansions added in version 0.3.0, Decay and dmc branch in 1.0.0.a dmc sdk branch has been ported and is available, additionally a decay port has been added that needs more testing.made cl_showfps default to 0 (you can always change it using the console).added options for overclocking, for the really care cases where you might benefit from it.implemented the console and various UI requiring text input using swkbd.moved over to filesystem times for savefiles thanks to libnx.nwindow is used now instead of the deprecated gfx api.Update libnx so hid will work on 9.0.0+.Make sure the /valve/ folder you copy across is a clean folder as existing config files may cause graphical issues. Download the extras.pak files from and put it in the valve folder for all the menu assets.From 1.0.0, you can also copy the 'decay' and 'dmc' folders for Decay and Deathmatch Classic. For Opposing Force and Blue Shift, also copy the /gearbox/ and /bshift/ folders for Opposing Force and Blue Shift respectively. Make a xash3d on the root of your SD card and copy the valve game folder into there.Get a copy of half life that contains the valve folder.Drop the nro downloaded from releases file in your /switch folder.The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. Xash3D Engine is a custom Gold Source engine rewritten from scratch. The Opposing Force and Blue Shift expansions are also supported. To put it simply, this allows you to play Half-Life on your Nintendo Switch. It is an open-source re-implementation of Valve's Goldsrc engine. This is a port of Xash3D to the Nintendo Switch. This was NOT ported by me, it was ported by Datamats who gave me the go-ahead to make this thread.
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